Angle Tool

Another subject I want to bring on, unless somebody already mention it because I didn’t read the whole thread, is about the deformation produced when the scaling of the object is not → X:1 Y:1 Z:1

Example :

Step 1 - A : An object has random scaling
Step 1 - B : Do the Angle Tool at 90°, results unexpected length of transformation
Step 2 - A : To correct that, I revert in the history (just before the Angle Tool command) and I Apply the Scale in Object Mode
Step 2 - B : Expected results

It’s interesting that when the scale is random it deforms at an exponential length, but I guess it’s not what we want after all!

Something similar for Bevels :