Actually this is a test of a lot of different effects using blender’s internal particles and rendering engine. Idea is to do as much effects work as possible in blender to cut down final post-production time.
Mostly what I was wanting to test is the angular map I created using a variety of Flaming Pear Photoshop plug-ins. Stars/nebula were done with Galletero and then the angular map created with flexify2. Still has the problem of the line, but comments and thoughts on everything welcome.