ANH Jabba the hutt Redesign

So, i’ve always been a huge fan of Star Wars, but an issue i’ve had with it, is when the added “new CGI” to the original movies, and had the most atrocious looking stuff ever. so, i picked on project and decided on Jabba the hutt, in his scene in A New Hope. and well, i’ll just show how it’s looking at this moment, it’s still far from finished though:

Still very much in progress. and i would love advice and opinions, thanks!!

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Welcome to BA :smiley: this is looking great so far, especially the eyes. Keep up the good work!

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Thanks man! if you or anyone else has any clue on how i should rig this guy, i’d be very greatful! i’m already a noob when it comes to rigging, but it is such an unusual project, so i don’t even know where to start. any help is welcome, and appreciated!

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Maybe find a way to make the skin a little more like a lizard - a brown chameleon…

chameleon

Otherwise - nice so far.

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Welcome fellow RPF-er :stuck_out_tongue:
Regarding rigging, there are plenty of great tutorials on youtube. Try searching for “blender tutorial rigging”. Can’t really help with rigging since I’ve never done it myself, yet.

Perhaps try and model the eyes and give them actual depth. Right now they just look like textured spheres.
https://deanoworldtravels.files.wordpress.com/2013/11/img_0194-1024x768.jpg

https://starwarsblog.starwars.com/wp-content/uploads/2017/04/Jabba-header-tall.jpg

You’re off to a great start. Already way better than the 1997 special edition! :wink: And the subsequent 2004/2011versions.

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Yeah, the eyes were always placeholders for the moment. And while I know the basics of rigging and stuff. I was wondering if anyone had any specific ideas, because of the strange way he’s built.

And thanks, I’m glad he’s looking better than official CGI Jabba, from ANH/TPM.

I’m thinking that a traditional armature might not work as well by itself because Jabba doesn’t have a lot of bones, and is mostly squishy soft volume. I wonder if something like this might work:

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Yeah, maybe. i’ll have to see. he’s just a tricky guy…

In other news, i displacement mapped the eyes around:

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Bump mapping alone adds a lot.
:slight_smile:

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