Okay, I’ve gotten no response in the last two places I posted about this, so I’m going to try again here. I’ve developed what I consider to be a moderatly clever way of animating material nodes. My previous example was lame, and this one isn’t much better, but it shows you how this works. Now - can someone else come up with something cool using this?
I came up with this in response to a thread on the blender dev forum. The question was - how to animate node based materials? My idea was to use the outputs of material nodes (whose materials are keyframeable) as inputs for animating. Use color for color/normal inputs, and alpha for ‘value’ inputs.
Here is a tiny video and a blend demonstrating the use of alpha to control other nodes. The only problems I’ve had were how to control normals (which is hard to do with static nodes), and knowing which settings are per-material and which apply to the entire node tree…
Now bring on the special effects :rolleyes: