I am looking for something exactly like the “Directional Blur” node but animatable. For example, if I want to create a vortex where it appears to blur-zoom in and then out, it is not quite possible because you can’t thread a “Time” node into the “Zoom” property of the “Directional Blur” node. Boo.
So, is there a way to do it using vector blur? I’m not quite sure how vectors work, so here’s what I tried:
I made a new radial blended texture
I put that texture into the “Z” part of the vector blur node
I set the Z part of the “Speed” section to 1.0
The vector blur node produces a completely black image with no alpha.
What am I doing wrong? Would anyone like a screenshot?
Thanks for your help, all.
Best I could find was using the regular blur node with a time input. This arrangement has the effect of someone focusing and unfocusing a camera lens. Here is the setup: