Guess what, I’m new to blender and I got some problems.
So I’d like to animate a flapping fin in blender
, kind of the sine wafe traveling through my flexible mesh along the z-Axis. I tried it in several ways. First I tried to make it with the curve modifier by moving the curve up and down. Yes, when I move the mesh up and down it looks pretty decent but I want the mesh to stay on its place.
But when I move the curve, my mesh somehow travels along the direction the curve is moving. So I tried to use the wave modifier. But there were some issues with the local dimensions and stuff and it looked really crappy. The last thing I tried was using an armature. But I don’t know how I should weight paint my model in order to get a realistic flexible looking. I cant just select whole “loop” because they arent horizotal. I actually want that the thinner the fin gets the smaller the peak. So I’m stuck there too. I really spent already pretty much time to figure out the right way but my Latin is on an end I guess
Can somebody give me a tip, with which method I should make it and how?