I’m doing an animation using Blender’s Internal renderer. I need to be able to fade between different image textures on the same planes. For example, on the right-hand-side wall I need to smoothly transition from image_texture_1 to image_texture_2 at a specific time.
What’s the best way to fade between image textures?
Do I need to “fake” it by having two planes in almost exactly the same place (one with image_texture_1 applied and one with image_texture_2 applied) and animate their alpha values to fade between the different images?