Hi Guys the question is a bit more articulated than it seems.
I have to create an animation of a camera following a very curvy path.
I used a bezier curve with few points to define the path then subdivided it to smooth the animation out (it was really stuttery). The subdivision altered my curve introducing lots of bumpiness into my path but I didn’t realised that at rendering time.
So my question is: how would you define a path like this
I also tried to use the graph editor to analyse the x, y, z progession of my camera but I cannot get this information from anywhere. Is there another way to control the smoothness of my animation or am I missing something?
Feel free to suggest anything that comes into your mind as I am not particularly constrained on how to do it as long as it looks good