I’m trying to make the camera follow an airplane, for a few frames and and then have the camera brake off and follow something else. Problem is, when I animate the influence, the camera snaps back to the original position. How can I make it so the camera keeps the current position?
edit: Also, I want to dolly the camera backwards, while it’s locked to the plane. However, when I add a keyframe, the camera snaps to a different location.