I have set up various library blend files, containing groups that I want to use in other scenes, and animate in real time with BGE.
Linking and adding the groups works perfectly, but I cannot find how to trigger an animation of these linked objects… Defining an IPO animation and calling it with an IPO actuator on the empty standing for the group does not work… I tried to define the IPO animation both on the source library and the final scene but nothing happens, the groups remains desparately still!!
Anyone to help me please??