Animate Location of a Bone

Hello,

I’m making a basic biped rigg for a simple character.
I need to Rotate and also translate the Location of my bones.


But when I try to translate the bone in Pose Mode I can’t. The location looks locked.

Any ideas?
Thank you!

The bone is probably “connected” which prevents translation. Enter edit. Select the bone, alt-p->disconnect bone. Should work after that.