Animate Relations?

I want to animate a factory but have came across a problem. There was suppose to be a table that moves a cube across the room, and afterwards, a mechanical claw would pick it up. I want to parent the cube to the table so that it will stat in place while it moves, then parent the cube to the claw when it grabs it. I cannot find any tutorials online, is it possible to do this?

You can try this addon:

Another way would be to break the animation up into different scenes.

In one scene (frame 1 - x) the cube is parented to the table and in another (frame x onwards) a copy of the cube parented is to the claw. The rest of the objects can be instances of the origonal scene.

Just did a quick experiment with the child constraint and you can simply pile them up. Depending on your animation that might be enough.

Child.blend (142.1 KB)

Thanks, I’ll try it out.