Animate Rig Using Azure Kinect Motion Capture Data

I’m looking for someone to create and animate a rig using joint position and orientation data captured using the new Azure Kinect. The joint hierarchy is detailed here:

Unfortunately the Kinect does not output data in a standard MoCap file format. It’s really just a list of positions and orientations of joints/bones as in the link above. But I looked a bit into Python scripting so I can work with you on a way to get the data into Blender using Python.

We could start with a demo sequence but subsequently I may also be interested in more elaborate projects, as well as tutoring on how to do it myself.


Hello there!
Hope you’re doing good.

I can help with your requirement.

Please reach me out at Skype: live: luis_18439, or mail me at [email protected]

Hope to hear from you soon.

Have a nice day.


This topic was automatically closed after 90 days. New replies are no longer allowed.