A question about animating a sequence of meshes:
I have a sequence of 50-100 VRML files representing some object, which deforms over time. Now, I would like to make an animation of this sequence in Blender, showing every frame 0.5-1 sec. Is there an easy way of doing this? The best would be if the frames could be smoothly interpolated. Does anyone have experience with these kind of situations?
Many thanks in advance,