Animate with AutoRig Pro?

How do you place a keyframe with AutoRig Pro?

  1. I am in Pose Mode
  2. Timeline is set at the bottom.
  3. AutoKey is turned on
  4. I move the AutoRig Controller, but nothing has a keyframe in the timeline.

Is there a way to automatically place a keyframe on all translations and rotation axis every time I move a control?

I don’t see any control in the summary, either.

Are you sure autokey is turned on? Mine turns blue when it’s working.

If AutoKey is turned on, but isn’t working, what about when you manually add a key? Does that still work?

Thank you so much. The AutoKey was not blue. Now I can see the keyframes.

May I ask, does AutoRig Pro have a feature to select the entire rig controls and place a key on them?

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I don’t know. I don’t use AutoRig Pro in my own work.

If what’s showing in the screenshot is all of your control bones, you should be able to select them all with “A” and hitting “I” to insert a keyframe. That should keyframe everything that’s selected.

I’m new to Blender, pressing A does select all the bones. Thank you.
But hitting 'i" does not key all the selected bones, unfortunately. When I use ‘a’ to select all the bones, the entire rig highlights, but when I press ‘i’ to key the selected, only the root bone has a key on it.

That’s interesting. After you hit “I”, you checked the other bones by selecting them and they had no keys on them?

If you want to link the file I’ll see if I can figure anything out.

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Thank you, for the offer. But I am not allowed to share the model. May I ask, does Blender have ‘Selection Sets’ like Maya? Can I make a selection set of all the controls, then key the selection set?

Whatever the selection, the i key should bring up the “insert keyframe” menu. Can you check in preferences, “animation” section, “keyframe” panel, what’s checked ? How are you going about this exactly ? are you inserting a key on the transforms you’d like to animate, then move to a different frame, check autokey and transform the bones again ? that doesn’t create new keyframes ?

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Ah, I see.

  1. In the viewport, select the bone.

  2. Then press “i” in the viewport.

  3. An “Animation Keyframe Menu” option box will pop up.
    image

  4. Select the Animation channel: Translate, Rotation or Translate & Rotation.

  5. After you select an Animation channel, the keys will be placed in the timeline.

Thank you, Hadriscus

I realize only now that I’ve poorly answered your question, since both selection sets and keying sets exist in Blender. Selection sets can be found in the properties editor, in the armature context with an armature selected. That’s relatively recent, I think.

That and keying sets can be created from the scene properties.

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Thank you, Hadriscus.