I don’t know. I don’t use AutoRig Pro in my own work.
If what’s showing in the screenshot is all of your control bones, you should be able to select them all with “A” and hitting “I” to insert a keyframe. That should keyframe everything that’s selected.
I’m new to Blender, pressing A does select all the bones. Thank you.
But hitting 'i" does not key all the selected bones, unfortunately. When I use ‘a’ to select all the bones, the entire rig highlights, but when I press ‘i’ to key the selected, only the root bone has a key on it.
Thank you, for the offer. But I am not allowed to share the model. May I ask, does Blender have ‘Selection Sets’ like Maya? Can I make a selection set of all the controls, then key the selection set?
Whatever the selection, the i key should bring up the “insert keyframe” menu. Can you check in preferences, “animation” section, “keyframe” panel, what’s checked ? How are you going about this exactly ? are you inserting a key on the transforms you’d like to animate, then move to a different frame, check autokey and transform the bones again ? that doesn’t create new keyframes ?
I realize only now that I’ve poorly answered your question, since both selection sets and keying sets exist in Blender. Selection sets can be found in the properties editor, in the armature context with an armature selected. That’s relatively recent, I think.
That and keying sets can be created from the scene properties.