Hello!
I am new to Blender, so sorry if that’s a noobish question. I got a problem with animating boolean object with displacement texture. In some frames it works - it cut the inside of the object and in some frames object is empty. No matter which option of texture I am tweaking - there always would be errors somewhere. Really frustrating. The only way when it’s working as it should is when I use soft textures (clouds eg.) But I need this “brickish” effect.
Things tested:
- Added and applied more subdivisions to both objects, does not work.
- Changing texture coordinates from “global” to “object” helps much (not completely) to this problem, but I need my surface changing
Gif of the problem included. First is what’s happening, the second how the cutting mesh looks like.
I would appreciate any help very much