Animated fur/hair with particles - help me please


(Falk) #1

Hi… I’m new here, and before I start : Sorry for mu bad English :frowning:

I’m trying to animate this little furball
http://www.gameforum.com.br/images/Falqui/monstrinho5.jpg

The hair/fur is made with static particles. When I try to animate, the particles stay in place
I’ve tried to parent to another object, use bones, use Animation Key: Mesh , many things, but nothing works

It’s possible that there’s an explanation how to do that on the knowledge base, but I couldn’t find

I really apreciate if someone coudl help me.


(theeth) #2

The explication is simple. Particles are precalcullated and are only affected by IPOs.

I think Lyubomir did something to affect Particles with armatures, so you might want to ask him.

Martin


(tHe-IcemAn) #3

Since thet are STATIC particles, they remain STATIC, i.e…, they do not move.


(Falk) #4

This is what I was afraid about :smiley:


(BgDM) #5

tHe-IcemAn wrote:
Since thet are STATIC particles, they remain STATIC, i.e…, they do not move.

This is what I was afraid about

But, it you do not press the “STATIC” button, they can move. I am no expert on particles, but they do move when you animate. Just look at some smoke and fire anims. that is particles with halos.

BgDM


(Falk) #6

Yes, I know, but them I couldn’t make it looks so… furry :smiley:

I couldn’t make it look like anything :x


(theeth) #7

That’s where you are wrong. Like I said, Lyubomir made a clever script using GetRawFrom Object and Blender210 edit mode access to refresh the static particles. That should give you enough clue on how to do it.

Martin