Was trying to figure out how to do this. in an underwater scene there are caustics (i did those) adding light rays (halo lighting) would look good. I did that and it looks okay but animating the light rays would look great. I am not sure how to animate it. I want the light rays to look like it is shimmering. Any ideas?
Exactly like that. I already have static lights i can toggle but the animated ones look terrific. Give me some more detail on making them move like that or even an example blend if you have the time.
PS i like the way the video looks
The way I made those was having a subdivided plane with a bunch of holes in it rotate in front of a halo spotlight.
Unfortunately, you cannot use halos in the game engine.
You’ll have to make several prisms set to shadeless and with a material that is semi-transparent.
Then you can add an always sensor that plays the IPO.
Then you’ll have to add some rotation and scale to them. Take a look at this script. It creates random movement and you can specify details.
In the scripts window, under animation, there’s a bake constraints to IPO. After you do that, select each one and move it’s IPO just a little bit so they aren’t all the same.
I made a quick example. It’s not the best, so you might want to remake one yourself. Hope it’s helpful.
I haven’t found a good upload place yet for files that are bigger than 1MB. This one’s on megaupload. Do you know the best site to upload files?
Why do you need another place to upload the link worked fine and i see what you did I have to atke a close look at it so i can make one that will fit my needs. Thank you for taking the time to make the blend.