Is it possible tu transfer an animated material (changing its transparansi like a blinking hologram)
to unity? Does it work with fbx or is it not possinle to tranfer an animated material to unity? Ty for any help
I don’t think that would make much sense, as Unity has it’'s own shader system setups for things like this.
rob
edit:
maybe this herlps as a start:
GitHub - andydbc/HologramShader: Test of an hologram material made in Unity.
Okey because i can do it in blender so i thought i dont need to do it again in unity. Ty Rob
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