I’m wondering if anyone else is having problems with animating material or texture settings in the game engine. As i have tried but its not working at all. Is this a bug or something?
Would be great to know if it is possible so im not wasting my time checking ive got it all right.
I am using blender 2.53.
I have added a material and uv image texture to a plane and a f-curve actuator and created f-curves for the alpha value. The actuator in 2.49 used to have to set the ipo to use but now theres no setting?
Also on another topic, i was wondering if anyone knows the best mapping technique for skydomes. Ive created one in stereographic or mirror ball format but what is the best way to map it without getting distortion around the horizon?
Thanks for any info
Incase anyones interested Flaming Pears flexify and panotools plugins for photoshop are very usefull for creating skydomes, hdrshop is good too and standalone.