Animated mesh shrinkwrap-conform idea?

hi,
i have a mixamo boned hand. here i want an glove that does not intersect and moves with the hand under it with any animation of the hand.

…any idea how to get that fast and good working?

i think the different subdivisions of hand and glove does not make it easy.
i initially thought of hand copying, scaling up to size of the gloves and mesh painting?
…or mesh conform painting the glove onto hand surface ?


thanks for better ideas!
tomes

You did try to:
Binding to the armature of the hand with automatic weights… and then proberly weightpainting it ??

1 Like

Ok.cool, means deleting the invisible hand mesh under the gloves after that…
Thanks, will try that

if the hand is not visible anyway, you can hide the fingers with a mask modifier, I would copy the glove to the rig with weighttransfer

2 Likes

big thanks for that !

worked perfect, thanks to you both ! the weighttransfer was cool as hell :v:

1 Like

You can also project hand to the glove and bake textures from glove to the hand and keep the original mesh in place.

1 Like