How can I make it regular sized again?
When I try to clear scale transformations, it appears to shrink back to normal size,
but then it just grows again, maybe when I replay an action (kickDEBUG in the attached .blend).
How do I fix this?
If I have to re-model a new mesh again, then that’s not too bad considering I’m doing that anyways and this attached .blend is only for prototype purposes only.
charDemo 574 verts.blend (2.04 MB)