it took me 4 h to complete it. what would be the minimum time required to do such an animation. i am asking cause i what to improve my working technics.
if someone alleges, that he can do this under 2 h perhaps he may give me some hints how i can improve my developing process.
Movements are fluid, but it looks like a human in a suit. There’s no real alien motion going on. I’d also think that on the jump, he’d need a bit more of a wind up before take-off and a bit more recoil upon landing.
Four hours seems about right for this cycle. I’ve had less complex things take me almost that long. The big question is… did you set it up as three seperate actions (one cycle of the walk, the crouch, and the jump)? If you did, you can reuse them with NLA.
i tried copying armamture sequences, but this was working just in a very small part of the sequence.
like u can see the model does 3 full step.
even if it looks like all three are equal, the first one is different from the other two (until jumping).
reason is the accelertion of the main emtpy (the hole model is parent to) which has its cause in the bezier curve representing the movment. i could only copy the 2nd step and use it as the 3rd. only there the speed was monoton enough for acceptable appearence (errr… i think wrong word here sorry).
after thinking over it for 2 h now IMO it is possible to do it within 3 h if mistakes are minimized…
this armature and animating stuff is "=&$=(/&(/!$ hard to control
Good stuff! but isn;t the jump part of the animation just a litle static? On ewould image the character to move his arms/legs/torso a little ‘in flight’.