i started now to learn the animation section of blender and therefore i took subject on a combination of lowpoly modelling and cut-out animation.
the final video here:
i combined two animation methods for the characters. some are complete cutted in their parts and animated fixed through a basic rig and others are just pictures with weightpainted influence of a 3-4 bone rig.
the project is allready finished and i dont update this work - but for future animations i´d love to get some advises or critique whats to improve.
i´ve found for myself a load of things to change and improve. maybe some of it match also with your uninfluenced eyes.
thanks and have fun