Hi just doing an animation of a truck hitting a bridge and am using the game engine to calc the rigid body reactions of the bricks as they fall.
its looking pretty sweet when all i had was a ball hitting the bridge but now its a little more complicated and i cant get it to work:(
i have rigged a lorry transporting a crane, set up low poly proxy boxes for the mesh to do the collisions with and parented them all to the bones of the rig.
I animated the rig as if it was hitting the bridge then set the game running to do the collisions.
problem is that the proxy objects that are parented to the rig don’t seem to move so nothing happens.
any help plz
Thank you for reading/Helping