this is the scenario:
character reaches out, graps a lead pipe, then deflects bullets with it
this is the logic:
character reaches out to the lead pipe, close to it, the lead pipe is parented to the hand, the hand is animated, then the lead pipe is un-parented from the hand.
how can i do this? blender has so many great features theres probably some possibility of it.
i saw something fromt he game engine, but this is an animation and not a game.
any ideas, hints, clues, tutorials perhaps???
i did a couple of tests, but they didnt turn out to good, and modelling the pipe animation as a seperate object, then they disconnect and it jsut looks wierd
i’d greatly appreciate any help