I’ve attached a simplified .blend to show the problem.
I wish to create an animation where thousands of push-pins pop up on the surface of a turning object. This is easy to do, and can be seen on the cube to the left.
What I am having problems with is trying to do this with an animated scale on the pins, so that they do not simply “pop” in, but instead they scale up with a bit of a bounce. (This effect can be seen on the cube to the right)
Unfortunately, using a texture to effect the scale does not appear to work if you turn the physics setting to “no”, although that is what I need to be able to turn the whole assembly with the pins.
Can anyone think of a solution to this, or know a workaround? My final animation will have thousands of pins placed from a density map, so animating each by hand is not really an option that I can see.
Would this be considered a bug, since the size from texture is not applied when physics is off? If that worked, there would be no problem here.
pin.blend (144 KB)