Animated shadows...

I have been working for quite some time with static alpha mapped shadows. But, is there any way of creating animated shadows in the BGE?:cool:

not particularly. i’d work on more important things first.

What’s more important than shadows!?!

duh
bloom lighting
geez

in this thread Monster used the orientation matrix to make a flat version of a model- basically an animated shadow. It only works on flat ground, AFAIK, but that might do what you want.

I would nominate content, overall gameplay, and quality of execution myself, but that’s just me.

those things are all overrated nowadays… it’s the little things that count ^^
shadows, bloom, motion blur, HDR, etc- the most important aspect of any game. even crossword puzzles wouldn’t be complete without 'em.

Have yo seen this thread in the resource section?
http://blenderartists.org/forum/showthread.php?t=107939

Okay, the idea of crossword puzzles with bloom is really funny. Anyone up for a game of chess with motion blur and depth-of-field?