Animated Sky to follow a night / day setup

I bought Mike Pan’s Easy game. Very nice. Comes with a nice night / day sequence.

I’d like to add a sky to my scene, but using the night /day sequence I can’t just make static cloud dome. Any thoughts on how I could create a sky system timed to work with the night / day setup? I was thinking a simple sphere with different textures painted on it, rotating as the night / day does, with a separate sun / moon object parented to the sun lamp? Is this over simplified? Thanks!

Update: Animated the world color to follow the sun’s colors, thinking that I could use some transparent clouds over it, but though it worked…it won’t play in the ge. So I guess you can’t have an animated world color in the ge?

Update: Tried to animate the color of a big sphere. No dice. Blender won’t animate material colors in the GE? I was certain it did.

You can:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/BGE
"World and Mist API with GLSL AnimationsGLSL world and mist and can be animated. The animatable properties are:

  • Horizon color = Mist color
  • Ambient color
  • Mist start
  • Mist depth
  • Mist minimum intensity

OOOOOOHHHHH. Ok, I never do that, but da-ham! Figured it out. Animate yer world. Then add an empty and give it some logic bricks. You should try this right now.


You can control world through python too…

I find that control through python is easier for day/night but you can do hat ever floats your boat Good luck XD

Egad. I’m constantly being proven right - that the future of rendering is real-time. Thanks.