Animated Texture for Particle Systems

I want to use an animated texture on a patricle system. Is there a way to force the animated texture to play on the birth of each particle? So far, the texture only follows the frame of the whole animation, so that if a particle originates at frame 50 of the scene, it also begins at frame 50 of the texture animation. Does that make sense?

any ideas?
Dan :slight_smile:

there no way to do that. Only material texture are spread on the particles life.