I’m trying to have an image sequence play on a plane mesh as an animated texture for a computer view screen. I have the “screen” textures rendered out as a .tga sequence, but I can only get Cycles to display it as a still image.
Anyone know how I could have this animate the sequence?
Thanks for the link to the info there eppo, much appreciated.
I will definitely give that a shot, hopefully I can run multiple instances of that script for several view screens in one scene.
If I wasn’t able to find any way to do this, I had planned on rendering the animation one frame at a time, and manually switching the images for each rendered shot. lol… So this looks like it will be a better solution.