Hi, I am having a strange problem with my animated texture.
Basically the first line of images is read, then the third line, then the second line.
I’m not sure why this is happening, I originally had 35 frames, half of which I deleted (18 left) to see if it would fix the problem (which it didn’t).
The animated maps are generated fine, but the BGE uv image editor seems to muck these up.
Anyone know about this and how to fix it?
Thanks