Animated Texture starts randomly

Hey. I’ve got an explosion animation in my game, using this tutorial:

http://www.tutorialsforblender3d.com/GameDoc/Texture-Animate/Animate_GLSL_Step_1.html

Problem is, my explosion starts at a random time. Example, it would start right in the middle of the explosion, rather than the begining.

Any help?

Thx.

Nvm. fixed it.

How did you fix it? I am having problems with the texture not even showing up…

sorry for digging up this thread, but i have the same problem. How would i tell Blender to let the UV Animation start right from the beginning (as added by an add-object actuator for example)?
Or should i use VideoTexture instead and load a converted video of the uv animation instead(wouldn´t that be more overhead) ?

I do not know a simple solution for the UV animation. You could use the UV-scroll script, or videotexture.