Just a reminder, I am trying to get this to work in realtime (P key), not rendered animation.
I have done a lot of animated textures in the past (Blender 2.36~37), and I was pretty sure I remembered it correctly: just use a tiled image, uv-map to the first square of animation, press N in UVWindow, activate both Tiled an Anim buttons, enter number of tiles and number of animation frames.
I recently installed the new Blender 2.42a, and I simply can’t get any textures to animate at all. For any object. From a single face plane to a complex object. From JPG to PNG to BMP. I do all the above and when I press P the object just displays the texture as it is adjusted in the UV Window (just the boundaries correct, no tiling and no animation either).
Funny thing is, whenever I try opening an old file with animated textures and press P, all textures animate beautifully. But if I try creating a new object in the very same scene it won`t animate the textures… Also if I try to use the same PNG I was having trouble animating on the other scene, it DOES animate in the working (old file) texture-animated object.
Is there a bug in current Blender? Or am I forgetting to do something?
PLEASE reply, I`ve been up all night trying to figure it out!!