So I’ve set up animated texture(in texture tab enable animated, set start to 0 and end to 35, speed to 30, tiles x to 6 and y to 6. I saved .blend, closed Blender, than reopen. When I press P, nothing happens. The sprite is at frame 0 and not animating. Why’s that?
have you fixed it? I currently have the same problem…
we need a ‘keyframe uv cord’ per action
then the existing animation system could handle sprite animations.
The two most common reasons my textures don’t animate:
- go to Camera Settings and change Shading from “Multitexture” to “GLSL”
- save the blender file, and then re-open it
Hope this helps!