This is something I attempted long ago (animated water or somesuch), was never able to get it to work, and ended up just shrugging my shoulders and moving on.
But, I would like to be able to have some simple animated texture sprites for my projects.
Going through this tutorial (which is old as dirt), I was not able to reproduce the results of the tutorial.
Here is my demo blend. The flame on the right was appended straight from the tutorial’s demo blend. The one on the right is the one I’ve recreated, as far as I can tell, exactly the same as the one on the left.
animate_sprite.blend (570 KB)
What am I doing wrong here? I seem to get the same results no matter what image/animation settings I use (it stays on that funky UV mapping then ‘pops’ to one of the frames once per animation cycle)