I finished my graduate thesis film a while back (August 2009) and just posted it online for a limited time. I have a blog that documents the development of the project from beginning to end. Blender was a pivotal tool that was used for all the asset development, and rigid body simulations. The rigging and animation was done in Maya to accommodate the motion capture pipeline. The film was rendered with mental ray.
I’d like to invite the blender community to check it out: WE THE DIVIDED.