Animated ting of lights advice.

Hi folks.

I’d like to add a ring of animated lights to a scene I’m working on but I’m unsure of the best way to do this.

I’ve created a ring of 24 emitting surfaces and now it comes to the animation. I want them each to fade in and out in sequence to give a rotational effect. I could calculate the fade and glow periods and individually key each surface as a different object or colour, then add the cycle modifier to each, but this seems like hard work. The animation will be cyclical so I’ll need to calculate everything to fit to the first last frame perfectly.

Can you kind folks suggest a more automated or simpler way to achieve this? I’m quite bull headed so I’ll try the manual approach, but I’m keen to learn other ways.

Thanks.

I should have added, while the current surface (in the animation) is fading out I’d like the next to be fading it, so I can’t simply rotate the circle, which I tried, but it looks too mechanical.