If I apply the curve modifier, the treads move around as 1 solid mesh. They no longer travel along the curve in any way. They merely retain its shape and move as a whole.
Here, I made a video to show you what I mean.
The steps I take are:
- Create cube
- Array cube and apply modifier
- Create Bezier circle
- Set arrayed cube to follow bezier circle with curve modifier
At this point, I have working treads. But I need them without the bezier circle, so heres my problems:
x) I apply the curve modifier to the arrayed cube = no longer follows path. Instead moves as a whole.
x) I remove the bezier circle = no longer retains curved shape.
Plus, I need to animate these things with bones anyway. Ogre only recognizes bone animation and shape animation.If anyone knows the solution to this problem I’d be very grateful. I’ve been stalled in my progress for 2 weeks now.