Animated Visibility Does Not Have Bezier Interpolation

Hi,
I’m trying to animate visibility of an object but it doesn’t have bezier interpolation (It has constant). Is this a limitation or a bug? (I tried selecting keyframes > right click > Interpolation Mode > Bezier , but tweaking handles does nothing)

animate_visibility_bezier.blend (623.8 KB)

image

You’ve animated the “Disable in viewport” property.
It can have only 2 status, “on” and “off”. There is not middle status.

It’s better if you animate transparency in shaders to fade out an object.

Thank you for the response @LazyVirus , I tried animating the material but it gives a ‘blotchy effect’ (I use Eevee, alpha hashed).
alpha_animate
So I changed my mind and ended up animating the scale property (0 to 1) for now.

Ah, EEVEE…
The great irreproachable EEVEE… :unamused:

It would be better with alpha blend instead of alpha hashed.
The issue is that shadows don’t have apha blend AFAIK.
I’m afraid I’ve got no solution, sorry.