I am having trouble animating a certain part of my model: I can’t seem to make it animated.
The part I am having trouble with is a belt made from a Bezier circle, cut and oriented how I want it to be. I modified another Bezier circle and used it as the bevel for the first circle. This all worked fine until it came time to animate.
When I animate, I get the rest of the model to do what it is supposed to, but I can’t get the belt to move at all. I have tried inserting keyframes like I did with the other parts, but I can’t seem to make the belt move, it just stays how it was before the animation started.
I’m assuming you’re using an armature for your rig? You can control a bezier curve using an armature modifier, so long as you use bone envelopes. You can animate any control points in your curve that are within the influence of a bone’s envelope.
Alternatively, you can set a hook at each control point and parent those hook empties to one or more bones in your rig.