i want to go about making an animation comparable to the physics in this video demonstrating 3DSmax’s reactor engine
i’ve followed this tutorial:
but i cant get “record game physics to ipo” to work for the wheels.
am i even looking in the right direction or is there a different technique?
assistance is appreciated. i’ve been googling this for a while now
Car Animation Tutorial is here
well, i want a vehicle setup that utilizes the game engine so the car can realistically bounce back and forth over a bumpy surface.
oh and i got the wheels to record to ipo curve but while i was messing around with the car, i realized the wheels are just there for show. the actual collision “shape” of the wheel seems to be a vertical plane down the center of each wheel.
can this be corrected? i’d like the wheels to collide like actual cylinders
Visit here http://www.3d-synthesis.com/index_english.html
and ask Mr Roubal. He is expert in Car Driving