I am trying to animate a Star Wars styled laser gun. I thought of using a particle system shooting out from a single vertex. But I was unable to get the randomness that I needed. So I then thought maybe doing a setup where I could control the shooting speed by clicking, then recording those movements using the IPO recorder. But when the bullet is fired, it disappears when the next one is fired… Hmm… I have hit a roadblock.
Thoughts??