Animating a rolling ball


I come from 3D Studio, and I have just started to learn Blender seriously with the intention to stop using 3D Studio in the near future.

Some time ago I did an animation in 3D Studio which involved a rolling ball following a path. The rolling movement was created with some mathematical forumlas which caused the ball to roll automatically in the correct direction whenever it was moved.

I was wondering if it’s possible to animate a rolling ball using a similar technique in Blender (maybe using Python?). I’ve been googling for some time with no luck.


Well, you could use the game engine and that would come along with physics, otherwise meh.

easiest way is what venge said - game engine
you just need to make sure you bake the game movement to IPO curves for it to be rendered :slight_smile:

I think he means that there is a path and ball should roll along it, right? You can’t do that easily in game-engine.

Maybe this will help.

Hope it helps.

That was exactly what I was looking for! thanks! I’ll try it :slight_smile: