I haven’t played with it as much yet, though if CTRL-A was to work from the start, wouldn’t the boxes then all be out after the first turn?
Yes, that’s why I’d rather use the Global axis : we don’t have to take care of the local orientation.
Well, I have tried again : I had noticed that some cubes had no key at some frames, so I have deleted all the keys,and started from scratch.
I have reset all the cubes axis with CTRL+A, and inserted a key for all cubes each 5 frames (each 45 degrees rotation).
The bad behaviour still appears when I rotate on the third axis.
I have not found the reason why…