I’m trying to animate the alpha transparency value of a material to fade out the screen. I pull the slider down to 0 hit “I” then go forward 50 frames change the transparency and hit “I” again. In the F curve editor I can see the animation but when I play it back the alpha value of the plane that is positioned in front of the camera isn’t changing.
Under game settings the alpha blend is opaque and Backface is checked, the material is shadeless. What did I miss? It’s changing in the materials tab, but not in the viewport, so I assume it’s one of the game settings I need to change but not sure what exactly.