Hello Team,
This morning, I celebrated a breakthrough! I finally got my head wrapped around bones, armatures and skinning my mesh to it. I learned the hard way that you cannot set up shape keys as you do an armature. I know the basics of animation in blender. As for the longest it was not at the top of my to-do list as I was still in progress mastering the other caveats of blender. Any who, I did the research, and discovered Pose libraries and setting up actions. Unfortunately, online tutorials don’t seem to cover animating an armature with the latest version of blender. My goals is to create animations for animated features
Here are my questions:
- What is the best practice of animating an armature in blender.
- Can you use the poses you create in the pose library to keyframe animations.
- What is the best practice to save repetitive animations in blender and re-call them when needed (for example, finger pointing, eyes blinking, expressions and phonemes.
If anyone can, please point me to a good online tut and I will fill in the blanks from there. Thanks!
Oh gosh, I am so close!