I am doing an animation of an assembly with for target points:
- Container is lifted by a crane and then positioned to the final location.
- The crane then lifts the soft objects from inside to container to a set position in a type of scaffold frame
- The objects are “cast hard” inside the large frame and then crane moves them out, making sure the exit remains clear from hitting the frame
- From the clear out, each piece is positioned to its final destination
Here is the file: crane rig test.blend (476 KB)
In the setup above, everything remains the same except the last target, as each piece goes in a different location.
What would the best approach be to animate this?
So far, i tried one piece, first with parenting it to target 1 and then parenting that target to the crane hook. However, I am moving the crane hook manually at the moment to target 2.
I am also fiddling with copy location / child of modifiers, but it seems that it also that its a long process
Would it be to draw curves between the 4 targets for each object and set the crane hook to follow curve?
Edit: I haven’t been successful at all trying to draw a curve that my driver point follows.