I have a vehicle and it looks ok, until i make an animation where the camera is moving. Then some of the uv’s flashing from light to darker shades through each frame.
The animations look fine if the camera is not moving( ie. when i had the camera parented to vehicle.)
I’m trying to do a flyby of the vehicle as it is going down the road. The car isn’t actually moving but the road under it, and i have the cam on a track to constraint w/ the vehicle.
I think maybe it seams to be only the uv’s that were made w/ seams (cntrl-e make seam) that are flashing. Not sure though. Is this a known problem?
My scene lighting is 6 hemi’s in each direction on an ipo for light intensity control… and one sun w/ ray shadow turned on.
I"m using blender 2.49b (i also tryed 2.5 and had the same phenom).