I’ve been trying to animate a model with rigify. I have a sword as a child of the right hand bone so it follows the rotations and translations of that bone. One of the animations I’m trying to do is have the character flip the sword but as soon as I insert a keyframe for the sword, the entire rig shifts over at about 80-90 degrees. How should I go about flipping this sword then? Are there any work arounds for this problem?